This is a post-jam build of my GBJAM entry GOLD RUSH 1898, containing fixes to a major bug that caused the game to be unplayable.

Important: Please only rate this entry based on the ORIGINAL JAM VERSION, taking into account the said bug if you think that affects the scores.

This build is not meant as a replacement of the original submission.

The actual jam version can be played here:

According to the rules, we can upload a new project since uploads on the original submission are locked.

This build contains NO ADDITIONAL CHANGES to the game content and polish, other than the scrolling bug fix. More details on the bug below.

Please let me know if any other issues show up. Appreciate your help!

The bug

A bug caused the horizontal scrolling to get stuck because I ran math.floor() on the camera's X position to keep it aligned to the grid (i.e. pixel-perfect).

The bug will occur at certain FPS rates only. Vsync is enabled for the game, which is why it only happens to a few players depending on their monitor's FPS.

To fix this issue, I refactored it to an "accumulator" approach, where I keep the exact X with decimals, and then floor that instead.

Updated 3 hours ago
Published 1 day ago
StatusIn development
PlatformsHTML5, Windows
AuthorAlphonsus
Made withLÖVE

Download

Download
GOLDRUSH1898-win64.zip 42 MB

Comments

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Oh yeah, now this is more like it!

It does scroll now, but the player is now flickering between the two closest pixels every frame, not game braking just a little distracting.